

This may not be fixable, I'm not experienced enough to know.įirst idea: I thought of a way to implement the nuclear weapons, which I suspect you are having trouble with as they aren't currently present. Second bug: When the Command Center is flying, SCVs can still unload resources to it. There should be a way to prevent this perhaps make vespene geysers not disappear when they get empty? This wouldn't stop players from being able to destroy their own refineries and making more, though. However, we did notice some bugs, and had some ideas, and I'm gonna post'em.įirst bug: If a vespene geyser runs out, you can just build a new one over the old spot and it will be full. The units are all almost exactly as they were in the original. Well, I just got finished with a several hours long session of playing these maps, and I must say, I am impressed. Also when combatting Carriers in sc u always go for the carrier not the interceptors, i have been able to stop a mass carriering toss player on my maps before but it doesnt always work.
#Project haven starcraft 2 trial#
The interceptors are still in the trial and error stages of development, at first i had them so fast it was a bit rigged so i tried to slow them down but it might not have been enough. I mainly play and host my maps on the US West Lordaeon servers and i have a large fan bases of players who regularly play my maps and also look forward to new updates. I surpose it depends where you play your wc3 online. The new material also sets my project apart from the rest, its not going to be another Project Revolution Project, its something different and you can hate it or like it but i love my maps and then they present and new type of look for Starcraft then from its BW 2D spirte look. The SC Ghost material i added was my choice and its something i believed would create a new type of Starcraft experience so i will continue to have the SC ghost material present in the maps, becuz its my project not yours. Techqinually speaking my maps are totally converted to Starcraft as there arnt any wc3 units/buildings present in the maps at all, yes the map doesn have every single sc unit/building included yet but i am trying to add all the units in but i need the units made first before i can add them in. Without you telling me this ill never know it exists really as i dont use reavers that much becuz they need to be perfected. Unless your talking abouty splash dmg this could also be a mistake with target unit types in the unit editor, and ill look into this as well. Ok i never intended for reavers to attack air units, this must have been a unit edit mistake by me im aware reavers cant attack air so ill fix such a error in the new updates. Lol ive been saying that protoss are rigged on Starcraft ever since i played it but everyone is like no they arnt. The porject still has much work to do, there is no AI and a few bugs and plenty of missing units but hopefully ill improve the maps further in the next version set to be released in the near future. This project has been in Development for the past 4 years and ive done as much as i can to convert as much Starcraft material into the maps as i can without breaching the 4mb bnet map limit online.

#Project haven starcraft 2 skin#
Each model and skin has a readme.txt file contain the creator's name and or names as well as their own personal project's name and website link address's. This Utilities Pack contains every model and skin used in my maps Project. Starcraft 1.5 3D Conversion v5 Maps Pack Downloads:

Totally converted for Warcraft III: The Frozen Throne, each map comes with lots of new player features, including new units and Abilities taken from the Starcraft's Ghost Game.įor Screenshots and Maps Project Information goto Starcraft has become one of the most played games in the world and as players eagerly await the release of Starcraft 2, ive created these 9 SC 2 Concept Maps, to allow for players to experience Starcraft as they have never done before. Welcome to the New World of 3D Starcraft.
